Sep 02, 2008, 02:56 AM // 02:56
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#1
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Frost Gate Guardian
Join Date: Sep 2008
Guild: Vent Rage [vR]
Profession: Mo/W
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DoA Fast Full Runs
Heya all, I was looking at the post here for DoA fast full runs, and was thinking to myself, " That looks slow as hell." So I was bored a few days ago an wrote this up: http://www.pvxwiki.com/wiki/User:Gol..._fast_full_run
I cba to write them all into build codes here and i haven't tried it out, but it looks like it could do a doa full run fairly quickly in NM, and shouldn't have too much of a problem.
Thoughts and anyone willing to write it all up are welcom XD
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Sep 02, 2008, 02:58 AM // 02:58
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#2
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Banned
Join Date: Jun 2008
Location: Aussie Trolling Crew - Spah!
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[build=buildcodehere]
You can do that with the template codes, you know?
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Sep 02, 2008, 03:02 AM // 03:02
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#3
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Jungle Guide
Join Date: Jan 2008
Location: In your fridge, stealing your pickles. for mah subway
Profession: R/
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Lol @ Cryers.
Just run moar melee.
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Sep 02, 2008, 04:22 AM // 04:22
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#4
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Jungle Guide
Join Date: Sep 2007
Location: http://friendsofloa.com/forum
Guild: Leader-Legion of Avalon [LoA] Alliance-Recruiting PM for info!
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I can't say this enough:
Imbagons don't need GftE!
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Sep 02, 2008, 05:25 AM // 05:25
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#5
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Krytan Explorer
Join Date: Feb 2006
Location: Michigan
Guild: wgk
Profession: W/
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imbagon also needs more FGJ when focused runs out(15secs)
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Sep 02, 2008, 06:57 AM // 06:57
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#6
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Wilds Pathfinder
Join Date: Aug 2006
Location: Europe
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Hey Thanks for sharing,
Don't know what makes you think this build is fast. Let us know your average time after 4-5 runs please then we'll see.
I got a bit of critique from a first glance and with all the respect towards untested builds. Here is what I was thinking:
To many resses ... you got UA for battle ressing etc. Your frontline stays in to hold the aggro anyway if you get close to a wipe ... the rest runs!. No need to put a res on your frontliners. They will LOVE the new lightbringer signet ... it's your insta adrenaline and energy recharge button. Bring that instead.
Block stances are a pain there. Best way we found was Wild Blow and a Scythe (either W/D or D/W as second melee). A Scythe Sin, Dervish or W/D seems to be better to trigger buffs by auto attacking then a Axe or Hammer war, they still work decent though, but wouldn't be my first choice. A/D with wounding strike for multiple deep wounds works ace (see Dark Slayer's Heroway DoA Build)
Imbagon
Aggressive refrain is not needed if you run cons, you can run [[Drunken Master] if you really want that 33% with cons.
GftE is not the best choice for your imbagon (burns unnecessary adrenaline as stated above). You could bring something like [[burning refrain] if you have 4-5 sec SY! works decent there. As stated above you need FGJ on the imbagon as well.
Order Nec
You need a stronger Hex and condition remove then signet of removal in your team build. Hex stacks will own your frontline aka Wars and Paragon (e.g. soothing images in gloom).
Div hex on a monk instead of LoD has proven to be a good choice. Beware of Shatter enchantments it'll hurt and steal your conditional for the elite on your Necro build. A top choice for condition control is Foul Feast and plague sending on a Necro ... helps a lot in foundry against the multiple blinds on your frontliners.
Splinter Weapon > Great Dwarf Weapon (The KD is more defense then offense and you got the imbagon for that ... if you wanna be fast go for damage over defense)
Minions and the like ... There are TONS of corpses you could exploit. IMO a waste not to do so. Either bring a Hero MM with death Nova (no blood of the master needed or elite like jagged, just bring some minions) or if you run a human Necro putrid explosion.
Cryer's
Strong template in general but you don't have a sticky hex beside the two ether nightmares. This can become a problem if you face any hex remove (aka Blessed Light in Gloom, shatter hex and hex eater vortex in foundry).
Monks
As said before Div Hex rocks in there. Needs more heal party though if you choose to do so. This is becasue one of the wars also have to run off to kill tendrils or get aggro. Always nice to heal from a save distance heaven's delight doesn't cut that cookie, LoD is fine but takes your elite slot.
Hope you find this info helpful.
P.s. And next time, please, do at least a few runs (4-5) before posting under a title that doesn't state otherwise. This might be able to get under the 2 hour mark (without the all so loved pee breaks, that is) but nothing close to the valuable 1.5 hours. And it'll take time to set up as well, aka don't try to pug this.
Have fun.
Last edited by Ben-A-BoO; Sep 02, 2008 at 01:12 PM // 13:12..
Reason: Spelling
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Sep 02, 2008, 12:20 PM // 12:20
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#7
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Frost Gate Guardian
Join Date: Oct 2007
Location: The Netherlands
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Mr timebandit did a great job helping you out, so theres actually no need for me to comment since theres not much left to say.
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Sep 02, 2008, 01:33 PM // 13:33
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#8
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Wilds Pathfinder
Join Date: Feb 2007
Location: USA
Guild: [eF]
Profession: R/A
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Quote:
Originally Posted by Nibbit
Mr timebandit did a great job helping you out, so theres actually no need for me to comment since theres not much left to say.
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then why post?
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Sep 02, 2008, 01:54 PM // 13:54
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#9
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Jungle Guide
Join Date: Jun 2006
Location: Urgoz Warren
Guild: Legion of Doom [LOD] Home of PWNZILLA http://PWNZILLA.guildlaunch.com
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This seems like a NM build to me. It is hardly worth doing DoA in NM any more even "Speed Clears" around 2-2.5hs. High physical is kinda fragile at best for HM especially for full runs. Full HM runs are still possible in around 2h with the right build and team, prolly not PUG material tho.
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Sep 02, 2008, 04:32 PM // 16:32
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#10
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Jungle Guide
Join Date: Jan 2008
Location: In your fridge, stealing your pickles. for mah subway
Profession: R/
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Quote:
Originally Posted by Eragon Selene
then why post?
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Then why you post too?
I disagree in taking minions. Moar physicals will dish out moar damage.
Quote:
This seems like a NM build to me. It is hardly worth doing DoA in NM any more even "Speed Clears" around 2-2.5hs. High physical is kinda fragile at best for HM especially for full runs. Full HM runs are still possible in around 2h with the right build and team, prolly not PUG material tho.
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Tank'n'Spank is even slower.
High physicals is the best choice providing you have good hex removal/condition removal.
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Sep 02, 2008, 08:55 PM // 20:55
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#11
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Frost Gate Guardian
Join Date: Sep 2008
Guild: Vent Rage [vR]
Profession: Mo/W
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Quote:
Originally Posted by timebandit
Hey Thanks for sharing,
Don't know what makes you think this build is fast. Let us know your average time after 4-5 runs please then we'll see.
I got a bit of critique from a first glance and with all the respect towards untested builds. Here is what I was thinking:
To many resses ... you got UA for battle ressing etc. Your frontline stays in to hold the aggro anyway if you get close to a wipe ... the rest runs!. No need to put a res on your frontliners. They will LOVE the new lightbringer signet ... it's your insta adrenaline and energy recharge button. Bring that instead.
Block stances are a pain there. Best way we found was Wild Blow and a Scythe (either W/D or D/W as second melee). A Scythe Sin, Dervish or W/D seems to be better to trigger buffs by auto attacking then a Axe or Hammer war, they still work decent though, but wouldn't be my first choice. A/D with wounding strike for multiple deep wounds works ace (see Dark Slayer's Heroway DoA Build)
Imbagon
Aggressive refrain is not needed if you run cons, you can run [[Drunken Master] if you really want that 33% with cons.
GftE is not the best choice for your imbagon (burns unnecessary adrenaline as stated above). You could bring something like [[burning refrain] if you have 4-5 sec SY! works decent there. As stated above you need FGJ on the imbagon as well.
Order Nec
You need a stronger Hex and condition remove then signet of removal in your team build. Hex stacks will own your frontline aka Wars and Paragon (e.g. soothing images in gloom).
Div hex on a monk instead of LoD has proven to be a good choice. Beware of Shatter enchantments it'll hurt and steal your conditional for the elite on your Necro build. A top choice for condition control is Foul Feast and plague sending on a Necro ... helps a lot in foundry against the multiple blinds on your frontliners.
Splinter Weapon > Great Dwarf Weapon (The KD is more defense then offense and you got the imbagon for that ... if you wanna be fast go for damage over defense)
Minions and the like ... There are TONS of corpses you could exploit. IMO a waste not to do so. Either bring a Hero MM with death Nova (no blood of the master needed or elite like jagged, just bring some minions) or if you run a human Necro putrid explosion.
Cryer's
Strong template in general but you don't have a sticky hex beside the two ether nightmares. This can become a problem if you face any hex remove (aka Blessed Light in Gloom, shatter hex and hex eater vortex in foundry).
Monks
As said before Div Hex rocks in there. Needs more heal party though if you choose to do so. This is becasue one of the wars also have to run off to kill tendrils or get aggro. Always nice to heal from a save distance heaven's delight doesn't cut that cookie, LoD is fine but takes your elite slot.
Hope you find this info helpful.
P.s. And next time, please, do at least a few runs (4-5) before posting under a title that doesn't state otherwise. This might be able to get under the 2 hour mark (without the all so loved pee breaks, that is) but nothing close to the valuable 1.5 hours. And it'll take time to set up as well, aka don't try to pug this.
Have fun.
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Thanks for the advice. I'm thinking i'm going to swap the triple chop out for an enduring scythe spammer/critscythe, one of the criers for a splinter barrage, and the other for a fire nuker/splinter bot.
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Sep 02, 2008, 08:56 PM // 20:56
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#12
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Frost Gate Guardian
Join Date: Sep 2008
Guild: Vent Rage [vR]
Profession: Mo/W
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Quote:
Originally Posted by timebandit
Hey Thanks for sharing,
Don't know what makes you think this build is fast. Let us know your average time after 4-5 runs please then we'll see.
I got a bit of critique from a first glance and with all the respect towards untested builds. Here is what I was thinking:
To many resses ... you got UA for battle ressing etc. Your frontline stays in to hold the aggro anyway if you get close to a wipe ... the rest runs!. No need to put a res on your frontliners. They will LOVE the new lightbringer signet ... it's your insta adrenaline and energy recharge button. Bring that instead.
Block stances are a pain there. Best way we found was Wild Blow and a Scythe (either W/D or D/W as second melee). A Scythe Sin, Dervish or W/D seems to be better to trigger buffs by auto attacking then a Axe or Hammer war, they still work decent though, but wouldn't be my first choice. A/D with wounding strike for multiple deep wounds works ace (see Dark Slayer's Heroway DoA Build)
Imbagon
Aggressive refrain is not needed if you run cons, you can run [[Drunken Master] if you really want that 33% with cons.
GftE is not the best choice for your imbagon (burns unnecessary adrenaline as stated above). You could bring something like [[burning refrain] if you have 4-5 sec SY! works decent there. As stated above you need FGJ on the imbagon as well.
Order Nec
You need a stronger Hex and condition remove then signet of removal in your team build. Hex stacks will own your frontline aka Wars and Paragon (e.g. soothing images in gloom).
Div hex on a monk instead of LoD has proven to be a good choice. Beware of Shatter enchantments it'll hurt and steal your conditional for the elite on your Necro build. A top choice for condition control is Foul Feast and plague sending on a Necro ... helps a lot in foundry against the multiple blinds on your frontliners.
Splinter Weapon > Great Dwarf Weapon (The KD is more defense then offense and you got the imbagon for that ... if you wanna be fast go for damage over defense)
Minions and the like ... There are TONS of corpses you could exploit. IMO a waste not to do so. Either bring a Hero MM with death Nova (no blood of the master needed or elite like jagged, just bring some minions) or if you run a human Necro putrid explosion.
Cryer's
Strong template in general but you don't have a sticky hex beside the two ether nightmares. This can become a problem if you face any hex remove (aka Blessed Light in Gloom, shatter hex and hex eater vortex in foundry).
Monks
As said before Div Hex rocks in there. Needs more heal party though if you choose to do so. This is becasue one of the wars also have to run off to kill tendrils or get aggro. Always nice to heal from a save distance heaven's delight doesn't cut that cookie, LoD is fine but takes your elite slot.
Hope you find this info helpful.
P.s. And next time, please, do at least a few runs (4-5) before posting under a title that doesn't state otherwise. This might be able to get under the 2 hour mark (without the all so loved pee breaks, that is) but nothing close to the valuable 1.5 hours. And it'll take time to set up as well, aka don't try to pug this.
Have fun.
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Thanks for the advice. I'm thinking i'm going to swap the triple chop out for an enduring scythe spammer/critscythe, one of the criers for a splinter barrage, and the other for a fire nuker/splinter bot. Changing the LoD to a DH sounds good, and the imbagon wasn't mine, it was c/p from a different bar
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Sep 03, 2008, 06:43 PM // 18:43
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#13
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Wilds Pathfinder
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Quote:
Originally Posted by Errant Venture
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I must ask: Are you retarted? Judging by your PvX posts and ratings I think you are.
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Sep 03, 2008, 07:25 PM // 19:25
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#14
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Academy Page
Join Date: Sep 2006
Guild: Your Moms Name Here [derp]
Profession: W/Me
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Quote:
Originally Posted by Koning
I must ask: Are you retarted? Judging by your PvX posts and ratings I think you are.
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quoted for fail flame
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